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Triad • View topic - Explanation of our Rules and Policies - Pending Finalization

Explanation of our Rules and Policies - Pending Finalization

Rules for members and non-Triads to read to understand more about The Triad and what we stand for.

Explanation of our Rules and Policies - Pending Finalization

Postby Atrellium » Thu Jan 04, 2007 6:40 pm

An Explanation of our Rules and Policies.

Illegals -

In regards to illegals, I will first state that we stand against them not merely because they are illegal.

As members of the Federation we pledge to uphold the principles of the law, as such obviously we stand against the building of illegal structures within the Human Core and other Federation space. I don't believe this has ever raised much issue with our pilots.

Furthermore, we do not allow these structures outside of Federation space. Why is this? It's really quite simple. Laws are merely the governments way of defining punishment for doing what is already wrong; they serve no other purpose. Murder is a disgusting crime whether done where there is a law against it or in a country with no law. The ony difference here is that where there is law their is a corresponding punishment to deter others from committing the crime.

To go into even further detail, slave camps are illegal because the Federation stands against slavery of any and all people, regardless of species. Drug Stations and Dark Domes are in turn illegal because slaves are "expended" to produce their goods.

We, as Triads, and in turn as members of the Federation stand against these matters on principle, regardless of where they are built. In sectors that we are the dominant power we will not tolerate them being built. In sectors that we aren't the dominant power, though perhaps a leading power, we pressure others in attempts to prevent illegals and further illegals from being built, however we will not resort to violence as a means to settle this unless these illegals are located inside Triad Territory and there destruction is approved by the office of military affairs.

Trade and Usage of Illegals -
Illegals may be used by triads at any point in time. There useage is discouraged do to there cost and the alliance will not reimburse or assist in the reimbursement of these goods even if used in a time of conflict.

Bounties -
please refer to triad policies bounty placment

Bounty Hunting -
The collection of faction bounties is allowed in all cases except in cases where the offending party is a member of Freeholders Alliance or the Free Trade Syndicate. Pilots are encouraged to collect bounties of only a sizebale amount and on pilots who are more experienced as new players should be encouraged to join our ranks and taught the path of law with instruction and guidance instead of with a missel. This is difficult to enforce, but repeated offenders will be contacted and instrcted to cease bounty collection on any players. Use your best judgement if you have questions contact the sitting president.

Private bounty collection is never approved, and will not be condoned.
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Postby Russelc » Wed Apr 16, 2008 1:14 am

Revised and Updated
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Re: Explanation of our Rules and Policies - Pending Finalization

Postby Russelc » Thu Nov 20, 2008 1:25 am

acting president Pvt Stashs interpretation of the bounty collection rules
Faction Bounties are collectable {of reasonable Value} resonable Value means what did it take to kill them.as well as what will it take to clean up any residual fallout

THIS WAS NEVER MENT FOR BIO DUMPERS!!! thus the reason a minimum decent limit of 5-10k was set,to avoid the little bounties an "simple mistakes"

attacking a close allie is never easy for a faction bounty so you should think of overall value,how it will effect close relations for the Triad as a whole
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